Assassin’s Creed II.1 Brotherhood
Assassin’s Creed Brotherhood picks up literally right where Assassin’s Creed II ended: in the basement of St. Peter’s in Rome where a ghostly image of Minerva explains to Ezio Auditore of an impending doom facing the planet. Gone is the body of Pope Alexander VI, having survived the fight with Ezio. From there we follow Ezio’s uncle to his fortress town of Montenegro and the past story begins. The present story has Desmond and the fugitive Assassin organization still looking for the pieces of Eden to thwart the Abstergo corporation only this time they’ve also made it to modern day Montenegro where they are using Rebecca’s Animus to hunt for clues in Desmond’s ancestor’s past.
This is the setup for our story. I should warn here that spoilers follow, not just for the game but also for fans of the Showtime series “The Borgias” as historical personages and some events that take place are actual. While the previous game took place in the cities of Florence, Venice, Tuscany, and the Romagna this game takes place entirely in the Eternal City of Rome and the surrounding country side. This makes the game somewhat smaller in area but it is no less diminished by this as Rome has the enough hidden nooks and crannies to make the smaller location seem more varied. I remarked in my review of the previous game that it seemed odd that it would introduce Rodrigo Borgia (Pope Alexander VI) and then omit his infamous children Cesare and Lucrezia Borgia, this game amends that omission. As well as the omission of having introduced people such as Niccolo Machaivelli and Caterina Sforza and then dropping them almost immediately is also amended. No longer are we dealing with the plots of banking families, now Ezio is fighting to free Rome from the grip of a tyrannical Pope and his son who is seeking to become the king of all Italy.
Ezio, is also older in this game. Typically a video game starts with a young gun happy and naive hero. Here, Ezio is wisened by his previous struggle and whose character acts as a seasoned veteran. This is a nice change from the cliche. The game also handles the character ability growth as well. Let me explain that: as a character moves through a game they typically gain health and more abilities, so that by the end of the story they are a much more advanced person than they were in the beginning. This game having begun at the end of the previous game faced a difficult problem in that reducing Ezio’s abilities would have to be done with care or else seem capricious thus breaking immersion. The problem is solved as the previous game placed all of Ezio’s abilities into the equipment he was carrying viz. his health was specifically tied to what kind of armor he was wearing. After a sexual encounter with Caterina Sforza a Borgia cannonball destroys Ezio’s equipment, thus reducing his health and power to almost nothing. It’s a clever device that solves the dilemma that I call the “Doom II problem*.”
The missions themselves in this game closely follow the types introduced in the very first Assassin’s Creed and then refined in the second. Retrieve something, follow someone, kill another, infiltrate this building, etc. The variety is a bit lacking but the different methods in which you go about it rescue them from tedium. What is more concentrated on here is stealth. Many of the missions require you to remain undetected or else the mission is failed.
There some new additions to the game that improve it upon the previous installment. The first are the Leonardo missions. Leonardo has been drafted into constructing weapons for the Borgia family’s wars in Italy (this actually happened), and this was against Leonardo’s will, he conscripts Ezio into destroying these weapons so that Cesare Borgia will be left without them. These are examples of the stealth missions alluded to before, if you get caught locating one (they take place in isolated towns outside Rome) the mission is failed. However once the blueprints are burned you get to take them for a spin. These missions were delightful then, because the inventions aren’t new cannons or Leonardo’s modified siege towers they are the tanks, glider (we saw in the previous game although this time it’s armed), and machine gun that appear in his notebooks based on his actual sketches and engineered by the developers to how they could have worked. The tank is the most fun.
The hidden messages have also returned. Although they have become much more complicated, giving two puzzles per message as well as a chess game that you have to pick one move per message for. Hint to actual chess players, don’t pick the move you would do, just pick the move hinted at by the clue otherwise it’s infuriating.
The most welcome addition for Brotherhood is the brotherhood itself. Ezio seeking to rebuild the Assassin’s Order begins recruiting followers from among the oppressed of Rome. When I initially read a preview of the game highlighting this feature I was less than thrilled. I figured that these would be worthless teammates ala Tie Fighter (and every other game you get wingmen in) that you would spend more time protecting than they would do helping. I was delighted to be wrong. The method for using them is this, you highlight an enemy or a group of enemies and then hit a button causing Ezio to whistle. Out of the nearest hiding spot (or if you are in an open field horses come riding in) your followers come and attack your targets using every ability that Ezio possesses. These are formidable allies and just watching them fight gives you the impression of what exactly it must be to be one of the Borgia soldiers facing you. Although I should say that you have to level them up at least to level 3 before you send them against more than one foe alone since they will only have their hidden blade at first. The other feature regarding them which was surprising is that if the enemy sees them they attack them rather than you. A couple of missions were remaining undetected was necessary were solved by having a group of my followers attack and kill guards out in the open while I snuck in around them. I’ve played plenty of games were if the guards catch your allies they’ve caught you. This not only adds to the gameplay but also to the immersion as these new assassin’s have their own existence.
All in all, fans of the previous game will eat up this version. It takes everything that was great about the Florentine adventure and expands upon it. The money system is re-worked so that you improve Rome itself rebuilding the aqueducts and various monuments, there are some sidequests. And you even get a bit into Machiavelli’s personality (a personal treat). This won’t make people who disliked the series thus far like it. But it will push those on the fence over.
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*Doom II Problem: so our hero after beating back the hordes of Hell in Doom is now going to invade Hell. What does he arm himself with? A cestus and a pistol.









